Archive 001 / Quick Loop
Pulse Memory
Track the rising sequence before it outruns your recall.
loop: watch / repeat / extend
Games Bay / Orbital Arcade
Five browser-native cabinets circle one quiet public bay: two deep strategy boards and three quick experimental loops.
Enter without an account. Leave without a trail.
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Orbital telemetry is decorative. Cabinet records never leave this browser.
Pulse best: 0 Cipher best: unset Grid best: unset Clears: 0 total
Archive Deck / Exhibits 001-003
Three compact experiments remain in active archival care. Select one to power the shared stage below.
Archive 001 / Quick Loop
Pulse Memory
Track the rising sequence before it outruns your recall.
loop: watch / repeat / extend
Archive 002 / Quick Loop
Cipher Lock
Probe the lock, compare feedback, and converge on the key.
loop: guess / score / refine
Archive 003 / Quick Loop
Grid Null
Collapse the signal field until every tile goes dark.
loop: flip / ripple / clear
Live Orbits / Exhibits 004-005
The Arcade's largest cabinets open as complete, standalone boards. Both stay entirely inside the Spiral Sentinel public surface.
Live Exhibit 004 / Strategy
Mandala Shift
Place stones, turn concentric rings, and complete three-socket rays before your opponent.
local duel / Sentinel / custom local pieces
Enter MandalaLive Exhibit 005 / Spatial
TriAxis Orbit
Rotate a three-plane lattice and claim a straight signal through three-dimensional space.
local duel / Sentinel / orbit + blueprint
Enter TriAxisArchive Stage / Idle
Archive cradle empty
Select an archived quick cabinet above. Its controls will unfold here without opening another page.
Module 01
Watch the sequence, then repeat it back. One wrong pulse resets the round.
Longest run: 0
Module 02
Deduce the four-glyph key. Feedback shows exact hits and displaced glyphs.
Module 03
Toggle cells until the board goes dark. Clicking one cell flips its neighbors too.
Clear the board with the fewest moves you can manage.
Archive Ledger / Current Collection
Orbital Arcade stays deliberately small: five complete ideas, maintained in public and playable without an account wall. New exhibits dock only when they earn a place in the collection.