Cabinet 01
Pulse Memory
Track the rising sequence before it outruns your recall.
loop: watch / repeat / extend
Public Play Module
Three quick browser cabinets for memory, deduction, and signal-clearing.
No accounts. No backend calls. Local browser stats only.
Privacy posture: No accounts. No third-party auth. No behavioural ads. Local browser stats only. View our Privacy Policy for details.
Local stats. No backend ceremony.
Pulse best: 0 Cipher best: unset Grid best: unset Clears: 0 total
Docked Cabinets
Cabinet 01
Pulse Memory
Track the rising sequence before it outruns your recall.
loop: watch / repeat / extend
Cabinet 02
Cipher Lock
Probe the lock, compare feedback, and converge on the key.
loop: guess / score / refine
Cabinet 03
Grid Null
Collapse the signal field until every tile goes dark.
loop: flip / ripple / clear
Stage Idle
Awaiting Selection
The bay is warmed up. Pick a docked cabinet and the stage will power on here.
Module 01
Watch the sequence, then repeat it back. One wrong pulse resets the round.
Longest run: 0
Module 02
Deduce the four-glyph key. Feedback shows exact hits and displaced glyphs.
Module 03
Toggle cells until the board goes dark. Clicking one cell flips its neighbors too.
Clear the board with the fewest moves you can manage.
Module Notes
Games Bay is intentionally small: quick browser loops, local stats, no account wall. New cabinets dock only when they earn their place.