Public Play Module
Quick browser games for pattern, memory, and signal noise.
Games Bay is a public test chamber inside the lab. No accounts, no backend calls, and no dead links. Just quick play loops that work in the browser right now.
Arcade Lab
syncing...
Modules Online
03
memory / cipher / grid
Pulse Memory
0
longest local run
Cipher Lock
unset
best local solve
Grid Null
unset
best board clear
Active Cabinet
Bay idle
select a cabinet to start a local run
Local Clears
0 total
pulse 0 · cipher 0 · grid 0
Mode Stack
std / std / 5x5
pulse / cipher / grid
Bay Memory
Local only
browser-backed stats, no accounts, no backend
Pulse Memory
Track the rising sequence before it outruns your recall.
loop: watch / repeat / extend
Cipher Lock
Probe the lock, compare feedback, and converge on the key.
loop: guess / score / refine
Grid Null
Collapse the signal field until every tile goes dark.
loop: flip / ripple / clear
Module 01
Pulse Memory
Watch the sequence, then repeat it back. One wrong pulse resets the round.
Longest run: 0
Module 02
Cipher Lock
Deduce the four-glyph key. Feedback shows exact hits and displaced glyphs.
Module 03
Grid Null
Toggle cells until the board goes dark. Clicking one cell flips its neighbors too.
Clear the board with the fewest moves you can manage.
Module Notes
Games Bay is intentionally small: quick loops, coherent interaction, and no dependency on a backend. Later modules can be stranger or more social, but they should still earn their place.
- Pulse Memory is a pattern game.
- Cipher Lock is a deduction game.
- Grid Null is a logic puzzle.